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CHALLENGE 1 - introductory course

Install programming software

15 min 

STEP 1

Press the button to go to the Arduino page. Follow the download instructions depending on your operating system (Windows, Mac or Linux).

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STEP 3

Open Arduino

Double clicking on the program icon.

 

adjust windows

To have a better visualization we are going to place the windows 60% / 40% as shown in the image.

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STEP 4

Install las bookstores

Libraries are a collection of code that makes it easy to connect to a sensor, display, module, etc. To use the led matrix that our PIXO kit has, we use the Adafruit libraries. To use these libraries, we have to install them. (See online guide or book page 22)

Once installed in our Arduino IDE, we can include them in our program with the sentence#include

Libraries: 

Adafruit_GFX

Adafruit_NeoMatrix

Adafruit_NeoPixel

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STEP 4

1. Examples: Within the Arduino IDE (the development environment), you can find a section of predefined examples that you can load to test or learn how certain Arduino features work.

2. Libraries: These are collections of code that allow you to more easily use advanced features in your project. For example, if you're working with a specific sensor or an RGB display, instead of writing all the code from scratch, you can use a library that already contains functions that simplify interaction with that hardware.

3. Validate Code: This option is used to check if your code is well-written and free of syntax errors. When validating, the Arduino IDE will compile the code, meaning it will convert it into a format the Arduino board can understand, but it won't upload it yet. If there are any errors, it will show them to you so you can correct them.

4. Upload Code: This option takes the code you've written and uploads it to the Arduino board that you have connected to your computer.

5. Console: The console in the Arduino IDE is where you can see compilation and code upload messages. It also displays error messages if any.

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STEP 5

Download the file, unzip it and open it. 

 

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STEP 6

Connect your PIXO to the computer using the USB cable

The USB end goes into the computer's USB port.

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STEP 7

Tell your Arduino which port it is connected to.

Tools/Port/*select_port*

 

You have to mention dev.Arduino Uno, dec/cu.usbserial or COM. If many appear, try until it lets us upload.

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STEP 8

I defined the chosen digital PIN.

This PIN is the one we use to connect the LED Matrix to the Arduino.

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STEP 8

I defined the chosen digital PIN.

This PIN is the one we use to connect the LED Matrix to the Arduino.

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STEP 8

I defined the chosen digital PIN.

This PIN is the one we use to connect the LED Matrix to the Arduino.

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STEP 8

I defined the chosen digital PIN.

This PIN is the one we use to connect the LED Matrix to the Arduino.

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STEP 8

Click the upload button

And that's it!

You'll be able to do all these things and more with your PIXO!

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Build and learn to program your own game console with your PIXO kit!

FAQ

GAMES

EXERCISES

CONTACT

+598 94 552 139

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